How To Play Casino Card Game
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The card game Casino is an entertaining game played with two to four players. Score points by winning specific cards and by winning the most cards. Find the video tutorial and written explanation for how to play casino below.
*How To Play Casino Card Game Pdf
*How To Play 21 Card Game Casino
*How To Play Casino Card Game Youtube
*How To Play Casino Card Game Videos
*How Do You Play Casino
*How To Play Casino Card GameCasino Tutorialn’,’url’:’https://youtu.be/WrdSVHMYocc’,’width’:854,’height’:480,’providerName’:’YouTube’,’thumbnailUrl’:’https://i.ytimg.com/vi/WrdSVHMYocc/hqdefault.jpg’,’resolvedBy’:’youtube’}’>Needed
52 card deck; two to four players, pen and paper for scorekeepingDeal
*How To Play Baccarat In Las Vegas: The dealer then deals out the cards face up—two each for the player and banker—and whichever hand totals closest to nine wins. If you’ve bet on the player hand and it has the closest to nine, the winnings are simply double what you bet.
*Play over 250 free casino games at Royal Ace Casino. Up to $4,000 in free bonuses. Here’s a Hand from One of the Card Games on Our List. Here’s a list of card games that are played in casinos that don’t necessarily fall into the blackjack or poker categories. This is an incomplete list, but it.
Casino is a fun to play, exciting, quick paced fishing card game where you play against the computer to build, stack and capture mates. Capture the cards from the center by matching or building. How to Play the Casino Card Game The player to the left of the dealer will traditionally take the first turn and this continues in a clockwise manner. There are three. The ten of diamonds, called Big Casino or the Good Ten, is worth two points; the two of spades, called Little Casino or the Good Two, is worth one point. If there is a tie for most cards or most spades, no one gets those points. Whoever first reaches a total of 21 or more points, over however many rounds it takes, wins.
Four cards are dealt to each player. Two cards are dealt to the opponent, two cards are dealt face up into the middle, and then two cards are dealt to the dealer. The process is repeated once.
Once the players have played all four cards, the dealer will deal out another four cards to each player, two cards at a time. This is repeated until all cards have been dealt.Objective
The object of the game is to score points by winning specific cards and by winning the most cards. There are 11 possible points to earn each round.
Three points are awarded for winning the most cards. One point for winning the most spade suited cards. Two points for the ten of diamonds, also known as the big casino. One point for the 2 of spades, also known as the little casino. One point is awarded for each ace.Game Play
During game play, the players will try to take in as many cards as they can in order to win as many points as they can. Cards can be taken by pairing a card from your hand to a card that is in the middle. Multiple cards from the middle can be added together and taken by a card that equals their total value.
For example, a 7 from a player’s hand can take a 3 and 4 from the middle. If a player is unable to take a card, he/she will have to trail a card, which means placing a card from his/her hand into the middle.
Two combinations can be created during game play. A build combination and a call combination.
A build combination is created when a card from a player’s hand is combined with a card in the middle. This can only be done if the combined total equals the value of a card in that player’s hand.
For example, a player can combine a 2 from his/her hand with a 6 in the middle to build an 8 if he/she an 8 in his/her hand. Upon making this move, the player would announce building 8 to let other players know that the 2 and 6 are combined now and cannot be separated. On the player’s next turn, he/she can take the built 8. When a build combination is made, the opponent can take it if he/she has a card that equals the amount.
When a combination is built, players can continue to build up the combination. A player can add an ace to a built 8 to turn it into a built 9. This can only be done if the player has a 9 in his/her hand.
The other combination type is a call combination. A call combination is combining cards with an equal value. This can only be done if the player has a card of equal value in still in his hand. A player can add an 8 from his/her hand to an 8 in the middle and announces calling 8. On the player’s next turn, he/she can take the 8s with the 8 from his/her hand.
Multiple cards from the middle can be used to create a call combination. A player is able to play a 5 onto the 2 to build a 7. Then, on the same turn, add the built 7 to a 7 in the middle to call 7. This is only allowed if the player has a 7 to take the called combination.Scoring
Players review the cards collected at the end and score as follows:
*
Most Cards: 3 Points (not counted if there is a tie)
*
Most Spades: 1 Point
*
Big Casino (10 of diamonds): 2 Points
*
Little Casino (2 off spades): 1 Point
*
Aces: 1 Point Each
A game is played to 21 points.Rules
*
The player that took cards last gets any remaining cards in the middle when the round is over.
*
The kings, queens, and jacks cannot be part of a combination. They can only be paired and taken.
*
Only one card is played from a player’s hand during a turn.
*
A player can only create a combination if he holds a card in his hand with the same value as the combination being created.
*
A call combinations remain at the initial value and cannot be raised by any player.
*
A player that created a combination cannot trail a card on his next turn if the combination created has not been changed.
This page is partly based on contributions from Kim Scarborough, Janet Levy, Scott Grengs and Rachel Hooley. The historical introduction draws on an article by Franco Pratesi: Casino from Nowhere to Vaguely Everywhere (originally published in The Playing-Card Vol XXIV No 1 July/Aug 1995 pages 6-11)Introduction
Casino is the only fishing game to have become popular in English speaking countries. Although it is traditionally supposed to have originated in Italy, there is no direct evidence of it having been played there, at least under that name, though many other Italian fishing games are known. Casino first appears in the card game literature at the end of the eighteenth century in London, and shortly afterwards in Germany. In the late nineteenth century it became fashionable in America and a number of new variations were developed. There is a dispute about the correct spelling of the name - the earliest sources use the spelling Casino, but a tradition has grown up among later writers to spell it with a double ’s’: Cassino.
The aim in Casino is to capture cards from a layout of face up cards on the table. A card is captured by playing a matching card from hand. It is also possible to capture several cards at once if their values add up to the value of the card played. Captured cards are stored face down in front of the player who captured them and scored at the end of the play. Cards from hand can also be combined with table cards into builds, which can only be captured as a unit.
This page describes the most usual Anglo-American version of Casino in which picture cards, not having a numerical value, can only capture an equal picture. There are many variants in which picture cards also have numerical values. In English-speaking countries this type of game is known as Royal Casino, and interesting versions of it are popular in various parts of the world. On other pages of this site there are descriptions of:
*Royal Casino and the version played in the Dominican Republic, which features different scoring in the endgame;
*Casino in Southern Africa (Swaziland, Lesotho and South Africa), where cards can be from opponents’ capture piles can be reused in builds;
*Casino (Kasino) in Nordic countries (Sweden, Norway and Finland) which is usually played without building;
*Krypkasino, a reverse variant from Sweden in which the aim is to avoid capturing cards.
We would like to thank the following partner sites for their support:
Since 2017, the website casinotopp.net has been helping Norwegian gamers to find safe places to play online. Reza Shojaei and his team of writers at Value Marketing in Oslo aim to provide objective reviews of online casinos and slots and all the information needed for players to find the casino that suits them best. In 2019 the English language partner site casinotop.com was opened, where journalists and copywriters from the Malta office provide a similar service for the Canadian market.
Ionut Marin’s Casino Bonus CA was launched in 2018 to provide up to date information in English and French on casino bonuses and offers in Canada.
A large collection of ice hockey cards, including many interesting and rare examples, is displayed at www.icehockeycards.com.Players and Cards
The game works best with from 2 to 4 players, though in theory more could take part. It has the distinction of being one of the few games which will deal out evenly to two, three, or four players. Four players can play in partnerships, two against two, with partners sitting opposite each other.
A regular 52 card deck is used. Each numeral card (ace-ten) is counted as its numerical value (ace = 1, two = 2, etc). Picked up cards are accumulated in a pile to be counted at the end of the round. The Deal
The dealer deals four cards to each player and four cards face up in the centre (these centre cards are laid out separately so that all are visible). Traditionally, the deal is in twos: two cards to each other player, two to the table, then two to the dealer, then repeat. However, some players prefer to deal the cards singly. The remainder of the deck is temporarily put aside. After everyone has played their four cards, another hand of four cards is dealt to each player from the remaining cards, but no more cards are dealt to the table after the first deal. After these cards have been played there is another deal, and this continues until all 52 cards have been dealt (this takes 6 deals for 2 players, 4 deals for three players, 3 deals for 4 players). The dealer must announce ’last’ when dealing the last cards. After the last cards have been played and the hand scored, the deal passes to the left for the next round.The Play
Starting with the player to the left of the dealer and continuing clockwise, each player in turn must play one card out from hand face up on the table. This card may or may not capture one or more cards from the table.
*In case of a capture, when the other players have had an opportunity to see the capturing card, the player picks up this card and the captured cards and stores them all face down in a pile.
*If there is no capture the played card remains face up on the table.
Irrespective of whether a capture was made or not, the turn passes to the next player.
In detail, the possible types of play are as follows:
1. Capturing with a face cardIf the card played is a face card (king, queen or jack) which matches the rank of a face card on the table, the face card on the table may be captured. This is the only possible capture with a face card. If the table contains more than one matching card only one may be captured.
Example:The Q and Q are on the table, and the Q is played. The player may capture one of the queens from the table but not both.2. Capturing with a numeral cardA numeral card (Ace, 2, .., 10) can capture any numeral cards on the table which are of the same rank as the card played, and any sets of numeral cards which add up to the rank of the card played, with the following restrictions:
*cards which are part of a build (see below) can only be captured by a card of the rank announced for that build;
*when sets are captured, each captured card can only be counted as belonging to one such set.
Example If an eight is played it could capture one, two or three eights from the table. It could also capture a five and a three, or a four and two twos. If the following cards are on the table: A 2 3 5 6 8, then an eight could capture 8 6 2 5 3 or 8 5 2 A, but not all six cards.3. BuildingA numeral card may be played and combined with other cards on the table, placing them together to form a build. A build can be made out of any collection of numeral cards which can be captured by a single numeral card according to rule 2 above. The player making the build must announce the capturing number (saying, for example, ’building 5’), and must hold a numeral card which can later make the capture. There are two types of build: single builds and multiple builds.
*A single build consists of two or more cards whose capture values add up to the capture value of the build - for example a 5-build made of a 2 and a 3, or a 10-build made of A-4-5.
*A multiple build consists of two or more cards or sets of cards, each of which equates to the capture value of the build - for example a 5-build made of a 2 and a 3 plus a 4 and an ace, or a 5-build made of A-4 and 5, or a 9-build made of two nines, or a 9-build made of 6-3 plus 5-4 plus 9.When you make a build, it must include the card you just played - you cannot create a build consisting entirely of cards that were already on the table. Cards which have been made into a build can subsequently only be captured as a unit, never separately.
Examples
*If there is a 5 on the table, a player holding a 3 and an 8 may put the 3 on the 5 and announce ’building 8’; this single build can now only be captured by an 8.
*If there is an ace and a two on the table, a player holding two threes and a six could play one of the threes and either:
*capture the two and the ace;
*combine the played three with the ace and the two and make a single build, announcing ’building 6’;
*combine the played three with the ace and the two and make a multiple build, announcing ’building 3’;It would not be legal to play the three on the ace, building four, or on the two, building five, as the player does not hold a four or a five.4. Capturing a buildA build can be captured by playing a numeral card of the rank which was announced when the build was made. It is thus possible to ’steal’ a build created by another player, if you have the right numeral card.If on your turn, the table contains a build which you created or added to yourself, and no other player has added to it since your last turn, you are not allowed simply to trail a card (as in rule 6) on your next turn. You must either make a capture of some kind, create another build, or add to a build (i.e. follow rule 3, 4 or 5). It is always possible to capture in this situation - if nothing else, you must hold the capturing card for the build you just made, otherwise your build was illegal.If there is a build on the table, and you were the last player to add a card to this build, you are not allowed to play so as to leave yourself with no card equal to the value of this build.While capturing a build, you can also capture any loose cards on the table that add up to the same number. For example you have made a build of 9 and there is a 5 on the table. If the player before you plays a 4, you can capture the 4 and the 5 at the same time that you take in your build.It is not possible to capture a build with a card of any other rank than that announced for the build. For example the table contains a 4 and a 3 combined into a build of 7, plus a separate 2. You cannot play a 9 to take the build of 7 plus the 2 - the build can only be captured with a 7. Another example. If the table contains a 5 and a player plays another 5 on it, they must either announcing ’building 10’ to create a single build or ’building 5’ to create a multiple build. If ’building 10’ was announced the build can only be captured by a 10, not by a 5. If ’building 5’ was announced, the build can only be captured by a 5, not by a 10.5. Adding to a buildThere are two ways of adding to a build:
*You may add a card from your hand to a single build, increasing the capturing number, provided that you also hold a card which will capture the new build. At the same time you may incorporate additional cards from the table into the build, if they are equal to the new capturing number. In this case the build will become multiple. You can never use a card from the table to change the value of a single build.
Example A The table contains a build consisting of two threes, announced as a build of six. If you hold a two and an eight, you can add the two to the build announcing ’building 8’. The next player, holding an ace and a nine, could then add the ace and say ’building 9’.
The capturing number of a multiple build can never be changed. If the original build of two threes in the above example had been announced as building three (rather than building six), it would not be possible for a player holding a two and a five to add the two to the build, making five, not for a player holding a two and an eight to add the two making eight.
Tulalip bingo jobs. Example B The table contains an ace, a two and a four; the ace and the four have been combined by a previous player into a build of five. You hold a three, an eight and a ten. You can play your three onto the single five-build and announce ’building eight’, but you are not allowed to incorporate the two from the table into this build to make it a build of ten.
Example C The table contains a three and a four, built into a seven, and a separate nine. You hold a two and a nine. You can play your two, combining it with the seven-build to make nine, and at the same time incorporate the nine on the table into the build, converting it to a multiple build and saying ’building nine’.
*You may add to any build, single or multiple, by playing a card from your hand which, either alone or combined with other cards on the table which are not yet in builds, matches the existing capture number of the build, provided that you hold a card which can capture the combined build.
Example The table contains a 9-build consisting of a 5 and a 4, and there is also a 3 on the table. You hold a six and two nines. You can play your 6, combining it with the 3 and the existing build to make a new multiple build of 9. Then on your next turn (provided that no one else captured) you could add one of the nines from your hand to the build. Finally, on the following turn, you could capture the whole build with your second nine.
Note that when making or adding to a build, you must contribute a card to it from your hand. You cannot just combine various cards which are already on the table to form a build. Note also that once a build contains more than one card or sets of cards which add to the capturing number, it is a multiple build and the capturing number can no longer be changed.
Example. There is a multiple 8-build of 3-5-8 on the table, and there is also a loose 6 on the table. In your han
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The card game Casino is an entertaining game played with two to four players. Score points by winning specific cards and by winning the most cards. Find the video tutorial and written explanation for how to play casino below.
*How To Play Casino Card Game Pdf
*How To Play 21 Card Game Casino
*How To Play Casino Card Game Youtube
*How To Play Casino Card Game Videos
*How Do You Play Casino
*How To Play Casino Card GameCasino Tutorialn’,’url’:’https://youtu.be/WrdSVHMYocc’,’width’:854,’height’:480,’providerName’:’YouTube’,’thumbnailUrl’:’https://i.ytimg.com/vi/WrdSVHMYocc/hqdefault.jpg’,’resolvedBy’:’youtube’}’>Needed
52 card deck; two to four players, pen and paper for scorekeepingDeal
*How To Play Baccarat In Las Vegas: The dealer then deals out the cards face up—two each for the player and banker—and whichever hand totals closest to nine wins. If you’ve bet on the player hand and it has the closest to nine, the winnings are simply double what you bet.
*Play over 250 free casino games at Royal Ace Casino. Up to $4,000 in free bonuses. Here’s a Hand from One of the Card Games on Our List. Here’s a list of card games that are played in casinos that don’t necessarily fall into the blackjack or poker categories. This is an incomplete list, but it.
Casino is a fun to play, exciting, quick paced fishing card game where you play against the computer to build, stack and capture mates. Capture the cards from the center by matching or building. How to Play the Casino Card Game The player to the left of the dealer will traditionally take the first turn and this continues in a clockwise manner. There are three. The ten of diamonds, called Big Casino or the Good Ten, is worth two points; the two of spades, called Little Casino or the Good Two, is worth one point. If there is a tie for most cards or most spades, no one gets those points. Whoever first reaches a total of 21 or more points, over however many rounds it takes, wins.
Four cards are dealt to each player. Two cards are dealt to the opponent, two cards are dealt face up into the middle, and then two cards are dealt to the dealer. The process is repeated once.
Once the players have played all four cards, the dealer will deal out another four cards to each player, two cards at a time. This is repeated until all cards have been dealt.Objective
The object of the game is to score points by winning specific cards and by winning the most cards. There are 11 possible points to earn each round.
Three points are awarded for winning the most cards. One point for winning the most spade suited cards. Two points for the ten of diamonds, also known as the big casino. One point for the 2 of spades, also known as the little casino. One point is awarded for each ace.Game Play
During game play, the players will try to take in as many cards as they can in order to win as many points as they can. Cards can be taken by pairing a card from your hand to a card that is in the middle. Multiple cards from the middle can be added together and taken by a card that equals their total value.
For example, a 7 from a player’s hand can take a 3 and 4 from the middle. If a player is unable to take a card, he/she will have to trail a card, which means placing a card from his/her hand into the middle.
Two combinations can be created during game play. A build combination and a call combination.
A build combination is created when a card from a player’s hand is combined with a card in the middle. This can only be done if the combined total equals the value of a card in that player’s hand.
For example, a player can combine a 2 from his/her hand with a 6 in the middle to build an 8 if he/she an 8 in his/her hand. Upon making this move, the player would announce building 8 to let other players know that the 2 and 6 are combined now and cannot be separated. On the player’s next turn, he/she can take the built 8. When a build combination is made, the opponent can take it if he/she has a card that equals the amount.
When a combination is built, players can continue to build up the combination. A player can add an ace to a built 8 to turn it into a built 9. This can only be done if the player has a 9 in his/her hand.
The other combination type is a call combination. A call combination is combining cards with an equal value. This can only be done if the player has a card of equal value in still in his hand. A player can add an 8 from his/her hand to an 8 in the middle and announces calling 8. On the player’s next turn, he/she can take the 8s with the 8 from his/her hand.
Multiple cards from the middle can be used to create a call combination. A player is able to play a 5 onto the 2 to build a 7. Then, on the same turn, add the built 7 to a 7 in the middle to call 7. This is only allowed if the player has a 7 to take the called combination.Scoring
Players review the cards collected at the end and score as follows:
*
Most Cards: 3 Points (not counted if there is a tie)
*
Most Spades: 1 Point
*
Big Casino (10 of diamonds): 2 Points
*
Little Casino (2 off spades): 1 Point
*
Aces: 1 Point Each
A game is played to 21 points.Rules
*
The player that took cards last gets any remaining cards in the middle when the round is over.
*
The kings, queens, and jacks cannot be part of a combination. They can only be paired and taken.
*
Only one card is played from a player’s hand during a turn.
*
A player can only create a combination if he holds a card in his hand with the same value as the combination being created.
*
A call combinations remain at the initial value and cannot be raised by any player.
*
A player that created a combination cannot trail a card on his next turn if the combination created has not been changed.
This page is partly based on contributions from Kim Scarborough, Janet Levy, Scott Grengs and Rachel Hooley. The historical introduction draws on an article by Franco Pratesi: Casino from Nowhere to Vaguely Everywhere (originally published in The Playing-Card Vol XXIV No 1 July/Aug 1995 pages 6-11)Introduction
Casino is the only fishing game to have become popular in English speaking countries. Although it is traditionally supposed to have originated in Italy, there is no direct evidence of it having been played there, at least under that name, though many other Italian fishing games are known. Casino first appears in the card game literature at the end of the eighteenth century in London, and shortly afterwards in Germany. In the late nineteenth century it became fashionable in America and a number of new variations were developed. There is a dispute about the correct spelling of the name - the earliest sources use the spelling Casino, but a tradition has grown up among later writers to spell it with a double ’s’: Cassino.
The aim in Casino is to capture cards from a layout of face up cards on the table. A card is captured by playing a matching card from hand. It is also possible to capture several cards at once if their values add up to the value of the card played. Captured cards are stored face down in front of the player who captured them and scored at the end of the play. Cards from hand can also be combined with table cards into builds, which can only be captured as a unit.
This page describes the most usual Anglo-American version of Casino in which picture cards, not having a numerical value, can only capture an equal picture. There are many variants in which picture cards also have numerical values. In English-speaking countries this type of game is known as Royal Casino, and interesting versions of it are popular in various parts of the world. On other pages of this site there are descriptions of:
*Royal Casino and the version played in the Dominican Republic, which features different scoring in the endgame;
*Casino in Southern Africa (Swaziland, Lesotho and South Africa), where cards can be from opponents’ capture piles can be reused in builds;
*Casino (Kasino) in Nordic countries (Sweden, Norway and Finland) which is usually played without building;
*Krypkasino, a reverse variant from Sweden in which the aim is to avoid capturing cards.
We would like to thank the following partner sites for their support:
Since 2017, the website casinotopp.net has been helping Norwegian gamers to find safe places to play online. Reza Shojaei and his team of writers at Value Marketing in Oslo aim to provide objective reviews of online casinos and slots and all the information needed for players to find the casino that suits them best. In 2019 the English language partner site casinotop.com was opened, where journalists and copywriters from the Malta office provide a similar service for the Canadian market.
Ionut Marin’s Casino Bonus CA was launched in 2018 to provide up to date information in English and French on casino bonuses and offers in Canada.
A large collection of ice hockey cards, including many interesting and rare examples, is displayed at www.icehockeycards.com.Players and Cards
The game works best with from 2 to 4 players, though in theory more could take part. It has the distinction of being one of the few games which will deal out evenly to two, three, or four players. Four players can play in partnerships, two against two, with partners sitting opposite each other.
A regular 52 card deck is used. Each numeral card (ace-ten) is counted as its numerical value (ace = 1, two = 2, etc). Picked up cards are accumulated in a pile to be counted at the end of the round. The Deal
The dealer deals four cards to each player and four cards face up in the centre (these centre cards are laid out separately so that all are visible). Traditionally, the deal is in twos: two cards to each other player, two to the table, then two to the dealer, then repeat. However, some players prefer to deal the cards singly. The remainder of the deck is temporarily put aside. After everyone has played their four cards, another hand of four cards is dealt to each player from the remaining cards, but no more cards are dealt to the table after the first deal. After these cards have been played there is another deal, and this continues until all 52 cards have been dealt (this takes 6 deals for 2 players, 4 deals for three players, 3 deals for 4 players). The dealer must announce ’last’ when dealing the last cards. After the last cards have been played and the hand scored, the deal passes to the left for the next round.The Play
Starting with the player to the left of the dealer and continuing clockwise, each player in turn must play one card out from hand face up on the table. This card may or may not capture one or more cards from the table.
*In case of a capture, when the other players have had an opportunity to see the capturing card, the player picks up this card and the captured cards and stores them all face down in a pile.
*If there is no capture the played card remains face up on the table.
Irrespective of whether a capture was made or not, the turn passes to the next player.
In detail, the possible types of play are as follows:
1. Capturing with a face cardIf the card played is a face card (king, queen or jack) which matches the rank of a face card on the table, the face card on the table may be captured. This is the only possible capture with a face card. If the table contains more than one matching card only one may be captured.
Example:The Q and Q are on the table, and the Q is played. The player may capture one of the queens from the table but not both.2. Capturing with a numeral cardA numeral card (Ace, 2, .., 10) can capture any numeral cards on the table which are of the same rank as the card played, and any sets of numeral cards which add up to the rank of the card played, with the following restrictions:
*cards which are part of a build (see below) can only be captured by a card of the rank announced for that build;
*when sets are captured, each captured card can only be counted as belonging to one such set.
Example If an eight is played it could capture one, two or three eights from the table. It could also capture a five and a three, or a four and two twos. If the following cards are on the table: A 2 3 5 6 8, then an eight could capture 8 6 2 5 3 or 8 5 2 A, but not all six cards.3. BuildingA numeral card may be played and combined with other cards on the table, placing them together to form a build. A build can be made out of any collection of numeral cards which can be captured by a single numeral card according to rule 2 above. The player making the build must announce the capturing number (saying, for example, ’building 5’), and must hold a numeral card which can later make the capture. There are two types of build: single builds and multiple builds.
*A single build consists of two or more cards whose capture values add up to the capture value of the build - for example a 5-build made of a 2 and a 3, or a 10-build made of A-4-5.
*A multiple build consists of two or more cards or sets of cards, each of which equates to the capture value of the build - for example a 5-build made of a 2 and a 3 plus a 4 and an ace, or a 5-build made of A-4 and 5, or a 9-build made of two nines, or a 9-build made of 6-3 plus 5-4 plus 9.When you make a build, it must include the card you just played - you cannot create a build consisting entirely of cards that were already on the table. Cards which have been made into a build can subsequently only be captured as a unit, never separately.
Examples
*If there is a 5 on the table, a player holding a 3 and an 8 may put the 3 on the 5 and announce ’building 8’; this single build can now only be captured by an 8.
*If there is an ace and a two on the table, a player holding two threes and a six could play one of the threes and either:
*capture the two and the ace;
*combine the played three with the ace and the two and make a single build, announcing ’building 6’;
*combine the played three with the ace and the two and make a multiple build, announcing ’building 3’;It would not be legal to play the three on the ace, building four, or on the two, building five, as the player does not hold a four or a five.4. Capturing a buildA build can be captured by playing a numeral card of the rank which was announced when the build was made. It is thus possible to ’steal’ a build created by another player, if you have the right numeral card.If on your turn, the table contains a build which you created or added to yourself, and no other player has added to it since your last turn, you are not allowed simply to trail a card (as in rule 6) on your next turn. You must either make a capture of some kind, create another build, or add to a build (i.e. follow rule 3, 4 or 5). It is always possible to capture in this situation - if nothing else, you must hold the capturing card for the build you just made, otherwise your build was illegal.If there is a build on the table, and you were the last player to add a card to this build, you are not allowed to play so as to leave yourself with no card equal to the value of this build.While capturing a build, you can also capture any loose cards on the table that add up to the same number. For example you have made a build of 9 and there is a 5 on the table. If the player before you plays a 4, you can capture the 4 and the 5 at the same time that you take in your build.It is not possible to capture a build with a card of any other rank than that announced for the build. For example the table contains a 4 and a 3 combined into a build of 7, plus a separate 2. You cannot play a 9 to take the build of 7 plus the 2 - the build can only be captured with a 7. Another example. If the table contains a 5 and a player plays another 5 on it, they must either announcing ’building 10’ to create a single build or ’building 5’ to create a multiple build. If ’building 10’ was announced the build can only be captured by a 10, not by a 5. If ’building 5’ was announced, the build can only be captured by a 5, not by a 10.5. Adding to a buildThere are two ways of adding to a build:
*You may add a card from your hand to a single build, increasing the capturing number, provided that you also hold a card which will capture the new build. At the same time you may incorporate additional cards from the table into the build, if they are equal to the new capturing number. In this case the build will become multiple. You can never use a card from the table to change the value of a single build.
Example A The table contains a build consisting of two threes, announced as a build of six. If you hold a two and an eight, you can add the two to the build announcing ’building 8’. The next player, holding an ace and a nine, could then add the ace and say ’building 9’.
The capturing number of a multiple build can never be changed. If the original build of two threes in the above example had been announced as building three (rather than building six), it would not be possible for a player holding a two and a five to add the two to the build, making five, not for a player holding a two and an eight to add the two making eight.
Tulalip bingo jobs. Example B The table contains an ace, a two and a four; the ace and the four have been combined by a previous player into a build of five. You hold a three, an eight and a ten. You can play your three onto the single five-build and announce ’building eight’, but you are not allowed to incorporate the two from the table into this build to make it a build of ten.
Example C The table contains a three and a four, built into a seven, and a separate nine. You hold a two and a nine. You can play your two, combining it with the seven-build to make nine, and at the same time incorporate the nine on the table into the build, converting it to a multiple build and saying ’building nine’.
*You may add to any build, single or multiple, by playing a card from your hand which, either alone or combined with other cards on the table which are not yet in builds, matches the existing capture number of the build, provided that you hold a card which can capture the combined build.
Example The table contains a 9-build consisting of a 5 and a 4, and there is also a 3 on the table. You hold a six and two nines. You can play your 6, combining it with the 3 and the existing build to make a new multiple build of 9. Then on your next turn (provided that no one else captured) you could add one of the nines from your hand to the build. Finally, on the following turn, you could capture the whole build with your second nine.
Note that when making or adding to a build, you must contribute a card to it from your hand. You cannot just combine various cards which are already on the table to form a build. Note also that once a build contains more than one card or sets of cards which add to the capturing number, it is a multiple build and the capturing number can no longer be changed.
Example. There is a multiple 8-build of 3-5-8 on the table, and there is also a loose 6 on the table. In your han
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